Gran Turismo meets Wipeout, meets Starcraft, meets Monopoly? This is future vehicle technologies built upon simulated physics with track/sector capture, resource ownership, race-time vehicle upgrades, track abilities, vehicle tuning and modding - Welcome to 'Real-Time Strategy Racing' (RTS-Racing)
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Release Date:
22 Nov, 2022

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“With our focus on community - playing competitively and building creatively - releasing as early-access is the perfect choice for 22 Racing Series.

GOATi are also fully independent, self-funded and self-published, so the chance to involve players and modders early to help develop the game and engine features in-line with community needs will help to continue and guide development.”

Approximately how long will this game be in Early Access?

“22 Racing Series will be in early-access for between 12-24 months.”

How is the full version planned to differ from the Early Access version?

“For the full release of the game we plan to include features and content including:
  • New vehicle designs.
  • New tracks and environments.
  • New multiplayer game modes.
  • Enhanced user content creation tools.
  • UI updates and polish.
  • Graphics and shader updates and polish.

What is the current state of the Early Access version?

“The 22 Racing Series early-access build is core feature complete and fully playable.

During early-access we plan on developing additional local content, additional multiplayer features, additional UGC features and graphics updates and polish.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we ship new content and features.”

How are you planning on involving the Community in your development process?

“We’re building a game with unique features and a focus on community content and multiplayer, and so community feedback is key.

We welcome community feedback in everything from core gameplay features, UGC tools, online multiplayer and anything in-between.”
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Planned Release Date: 22 Nov, 2022

This game plans to unlock in approximately 6 days

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About This Game

Built upon real simulated physics, these are future vehicle technologies capable of 1,000+km/h combined with;
  • Track capture
  • Resource collection
  • Mid-race vehicle upgrades
  • And track abilities
All played out on extreme full 360 degree track designs and an online racing tournament complete with prizes.

We also have plans to open 22RS up to game modding and community built assets. So if you have some ideas for future physics racing vehicles, you can make them, if you have some ideas for some fully 3d track designs that you'd like to try out, you can build them, or if you want to take our suite of physically based vehicles (did we mention we support bikes and maglev?) and unique strategy elements and make something unique of your own, then we want to help you make that happen.

Did you ever hear that an F1 car could theoretically drive upside down?

Well, we tested it, and proved it. But it wasn't fun to drive, so we took it a few steps further and developed a fully adaptable vehicle setup ecu that could adjust; Aerodynamics, camber, toe, spring compression, tyre pressure, etc based on the vehicles velocity and orientation.

Trust us, that little bit extra downforce when you're upside down comes in handy ;)
Welcome also to 'Future Physics Racing'!

We built our own proprietary engine ‘RevGen’ so that we could make this possible by giving you the high frame and physics rates needed for a silky smooth physics handling experience at these insanely high speeds.

We’re currently preparing for closed beta, and aim to launch into early access around mid 2020. Stay tuned for more info ...

Add ‘22 Racing Series’ to your Wishlist to get notified when we launch.

* Try in VR with our six axis motion simulation support if you dare

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or later
    • Processor: Dual core 2.6GHz
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 compatible
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Quad core 3.6GHz
    • Memory: 4 GB RAM
    • Graphics: DirectX 12 compatible
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space

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